I always thought of Gitaroo Man as a somewhat obscure game, so it makes me happy to read other people who also hold it dear. Reading Eurogamer’s retrospective brought to mind an early episode of Michael Abbot’s podcast where he revisits Gitaroo Man, and has some kind words to say.
It’s nice that those who remember this game regard it with such affection.
I never had a PS2, and never owned Gitaroo Man. But I have extremely fond memories of playing late into the night with a particular group of friends, handing off between songs, working our way up to attempting S-ranks on hard on all songs (something I witnessed, but never managed). Very evocative of a particular time in my youth. The soundtrack hasn’t left my playlist since.
I am, to the best of my abilities, divesting myself of fossil-fuels, monetarily. I don’t have any money invested anywhere (or much full stop), but that doesn’t mean that what little money I do have can be used by others for ill.
So far I have cancelled my bank accounts at Halifax, Natwest and Lloyds (which is particularly bad), and moved completely over to The Co-Operative, which is the only high-street bank which has an explicit policy of not investing money in “any business or organisation whose core activity contributes to global climate change”.
The next step is to check what USS invests its money in, and remove any of mine which is supporting malign corporate interests.
I am more-or-less following The Guardian’s ongoingseries on personal divestment.
In cyberpunk worldbuilding irl news, here's something which Jasmine alerted me to.
Local Autonomy Networks (Autonets) is an artivist project focused on creating networks of communication to increase community autonomy and reduce violence against women, LGBTQI people, people of color and other groups who continue to survive violence on a daily basis.
...mesh networked electronic clothing with the goal of building autonomous local networks that don’t rely on corporate infrastructure to function, inspired by community based, anti-racist, prison abolitionist responses to gendered violence.
Though it's called the "Game" of Life, and some people describe it as a zero-player game, it's not really a game in the traditional sense of the word.
For an unexpected example of an unambiguous game which is also Turing-complete, check out Magic: The Gathering. It has been shown that a Universal Turing machine can be constructed inside Magic, and hence that it is Turing-complete.
I played a lot of Magic in high school, though it's too expensive of a habit to keep up for long. If, like me, you remember Magic fondly, but don't play it so much any more, might I recommend Mark Rosewater's Drive to Work podcast?