In Mac OS 10.8 Mountain Lion, Apple removed the Email link to this page option in Safari, replacing it with Share > Email this page, which places the entire contents of the page into the email, images and all.
Sometimes this isn't what you want, though. Sometimes just a link is best.
I've written a short AppleScript to perform the old "just a link" function, and will explain how to make it run from within Safari using a customisable key command.
Actually, funny story. While messing around, I discovered an undocumented keyboard shortcut which does this. It's ⇧⌘I. This completely obviates the need for the script I wrote, but I'll keep the instructions here, incase reading about moving data between Safari and Mail using AppleScript is something you'd find useful.
In the past few years there have been released a handful of indie games which share a kind of common form and aesthetic, one that strikes a chord with me. This design space is represented in my mind by Kairo, and the upcoming Fract and NaissanceE, though it contains many more.
The quality these games have in common is use a first-person perspective and an experience based around architecture and soundscapes, working in concert to elicit some aesthetic or emotional response. Continue reading →
This has been plaguing me for a while since I updated to Mac OS 10.8. Dragging layers in the layers palette of Photoshop CS4 would cause an immediate crash to desktop. Finally found a solution in this thread which worked.
Solution: turn off the OS power-saving graphics switching.
It's the checkbox at the top of the Energy Saving preference pane:
You'll need to ensure that it's unchecked and probably restart after that.
Since Braid, 2D indie puzzle platformers have had somewhat of a resurgence (to put it mildly). Typically with such a release, we expect the game to have some unique, mind-bending mechanic, sport either retro pixels or hand-drawn art, and to be "atmospheric". Closure fits snugly into this paradigm. Going in, I was worried I'd be trudging through it, rapidly losing interest as the novelty wore off as has happened before with indie puzzlers. But this didn't happen; Closure grabbed me and, through its excellently designed levels and well-crafted difficulty curve, lead me through to completion in just a few play sessions.
Like many of its indie ilk, Closure's specific draw is its clever mechanic. In Closure, the world only exists when you can see it. Unfortunately for you, it's also in almost complete darkness. Patches of light are provided by portable glowing orbs and occasional adjustable spotlights. While you carry an orb, a path stretches out in front of you, but drop that orb and step out of its pool of light and you'll fall into nothingness. Come to a wall that's too high? Place your orb so as to leave the top in shadow and you can get over it easy. A spotlight tracking up a pillar provides an elevator. Tyler Glaiel, Closure's designer, explores strange possibilities revealed by this simple idea. Continue reading →
What with the way the world is at the moment, I've been thinking a lot about social justice. I find myself confronted with sexism, homophobia, and even racism, with increasing frequency both offline and online. Possibly it's just because I'm becoming more conscious of these things as I become more educated about the world, myself and the power dynamics therein. But even empirically it seems like the dark forces are massing.
Recently, we've seen extreme misogyny coming from bothsides of the Atlantic in unrelated incidents. Homophobia, racism and religious bigotry are everywhere we look. And that's just in the last few days, and these are fare from isolated incidents.
At university, one of the places I found camaraderie was in the newly founded atheist society. Here I found people who celebrated rationality, free thinking and evidence-based argument. The society, too, was not (just) about drunk philosophising and debunking. In our inaugural year we lobbied the union, we protested antisemites, we collected money for AIDS charities, we specifically promoted interfaith dialogues. We were awesome.
But after university, much to my chagrin, some of the largest atheist communities I found outside the bubble were weird maelstroms of assholery. All those vices for which I thought a clear head would hold no hiding place, were still rife. Continue reading →
I've recently been pursuing the possibility of voting in the upcoming US presidential election, since I am a US citizen. The trickiness is that I have never lived in the US but am a citizen by virtue of my parent who was born there.
The UOCAVA protects absentee voting rights of some citizens overseas, including those who have never lived there.
Here's where I've been looking; perhaps it will help you if you're also considering voting absentee. Continue reading →
This time it's for Robert M. Price's show The Human Bible. It's a show where theologian Dr. Robert M. Price discusses topics in biblical criticism and answers listener questions using his vast knowledge of biblical and Christian history. Best of all, he comes from a secular perspective, understanding the text as a human creation, not one inspired by a god. And yet as a former Baptist pastor he has insight into the biblical literalist mindset. Continue reading →