Here's what I'm doing this week: the 28th annual Mathematical Foundations of Programming Semantics conference. I am presenting a paper there, "A graphical foundation for schedules", joint work with my PhD supervisors Guy McCusker and John Power. There's a preliminary version of the paper which will eventually appear in ENTCS. The talk had slides, though they contained
unnecessary illustrative animations which are not there on the pdf.
I watched this interesting talk on game design by Jonathan "Braid" Blow and Marc "Miegakure" ten Bosch. They espouse and explore a particular design aesthetic where the designer essentially plays the role of a mathematician. "Good design" then becomes a selection of orthogonal mechanisms (axioms), and an exhaustive-yet-minimal mapping-out of what's derivable (theorems), and then demarcation of the boundary. Since it needs to be fun, the real art has to come from crafting surprise and tweaking axioms to capture exactly what you want. They both make some very interesting points, and I thought this comparison with mathematics was a particularly cool and apt way to frame the ideas.
Watch it here:
And find other videos on the IndieCade 2011 site.