Oh this? Just a film of landing on Mars.
PS. If you haven't seen NASA's "Seven Minutes of Terror" video, it's worth checking out. Those folks are crazy.
Oh this? Just a film of landing on Mars.
PS. If you haven't seen NASA's "Seven Minutes of Terror" video, it's worth checking out. Those folks are crazy.
Clint Hocking's talks are always interesting, but this is a particularly fascinating one from the GDC 2011.
I watched this interesting talk on game design by Jonathan "Braid" Blow and Marc "Miegakure" ten Bosch. They espouse and explore a particular design aesthetic where the designer essentially plays the role of a mathematician. "Good design" then becomes a selection of orthogonal mechanisms (axioms), and an exhaustive-yet-minimal mapping-out of what's derivable (theorems), and then demarcation of the boundary. Since it needs to be fun, the real art has to come from crafting surprise and tweaking axioms to capture exactly what you want. They both make some very interesting points, and I thought this comparison with mathematics was a particularly cool and apt way to frame the ideas.
This aesthetic is particularly apparent in the examples they use in the talk, including Braid, VVVVVV, Ikaruga and the as-yet-unreleased Miegakure.
Watch it here:
And find other videos on the IndieCade 2011 site.
This is old, but it's still absolutely fantastic.
Big Ideas (don't get any) from James Houston on Vimeo.
This is an absolutely fascinating lecture given by Professor Robert Sapolsky, apparently as part of the Stanford Spring 2002 Human Behavioural Biology course.
It's over an hour long, so it takes some commitment to make it through the whole thing, but I absolutely recommend it.